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Standard RPG Dice Explained
Tabletop RPGs like Dungeons and Dragons use a standard set of seven polyhedral dice. Each die is named for its number of faces: D4 (tetrahedron), D6 (cube), D8 (octahedron), D10 (pentagonal trapezohedron), D12 (dodecahedron), D20 (icosahedron), and D100 (percentile). A full set covers every situation in the game, from rolling to hit an enemy to determining spell damage to making skill checks.
How Modifiers Work
In D&D and most RPGs, you rarely roll a die and take the raw result. You add a modifier based on your character's ability scores. A Strength modifier of +3 means every Strength-based attack or check adds 3 to the die result. This roller handles modifiers directly: enter the modifier value and it adds automatically to every roll.
Advantage and disadvantage are key mechanics in D&D 5e. With advantage, roll two D20s and take the higher result. With disadvantage, take the lower. Rolling with advantage increases your average D20 result from 10.5 to approximately 13.8. Use this roller by setting count to 2 and reading the individual results.