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Fun · Randomizer

Dice Roller

Roll any dice type online: D4, D6, D8, D10, D12, D20, D100 and custom sided dice. Roll multiple dice at once with animated results. Perfect for D&D, tabletop RPGs, board games, and probability experiments.

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D4 D6 D8 D10 D12 D20
Multiple Dice
Roll History
Custom Sides
Dice Roller
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Select dice type and click Roll!

Standard RPG Dice Explained

A fair die gives every face the same chance, so a D6 lands on any given number 1 time in 6 (16.7%) and a D20 1 time in 20 (5%). With two D6 the most likely total is 7, at 6 chances in 36. Pick a die, a count and a modifier above and the roller adds it all up in standard notation such as 2d6+3.

Tabletop RPGs like Dungeons and Dragons use a standard set of seven polyhedral dice. Each die is named for its number of faces: D4 (tetrahedron), D6 (cube), D8 (octahedron), D10 (pentagonal trapezohedron), D12 (dodecahedron), D20 (icosahedron), plus a second D10 marked 00 to 90 for percentile (D100) rolls. A full set covers every situation in the game, from rolling to hit an enemy to determining spell damage to making skill checks.

D4: Dagger & Magic

Used for small weapons like daggers, darts, and handaxes. Also Magic Missile damage and some cantrips. Physically the most painful die to step on.

D6: The Classic

The standard board game die. Used for shortswords, fireballs, and most table games. Each face has a 16.67% chance of landing.

D8: Longsword

Longswords, rapiers, and war picks use D8. Also the hit die for Bards, Clerics, Druids, Monks, Rogues and Warlocks in D&D 5e. Average result: 4.5.

D10: Percentile

Two D10s form a D100. The tens die gives 00 through 90. The units die gives 0 through 9. A roll of 00+0 equals 100.

D12: Greataxe

The least used die in most games. Greataxes deal D12 damage and Barbarians use it as their hit die. Its 6.5 average makes it the biggest single weapon damage die in D&D 5e.

D20: The King

Used for every attack roll, ability check, and saving throw in D&D. Natural 20 is a critical hit. Natural 1 is a critical failure. The most iconic die in tabletop gaming.

How Modifiers Work

In D&D and most RPGs, you rarely roll a die and take the raw result. You add a modifier based on your character's ability scores. A Strength modifier of +3 means every Strength-based attack or check adds 3 to the die result. This roller handles modifiers directly: enter the modifier value and it adds automatically to every roll.

Advantage and disadvantage are key mechanics in D&D 5e. With advantage, roll two D20s and take the higher result. With disadvantage, take the lower. Rolling with advantage increases your average D20 result from 10.5 to approximately 13.8. Use this roller by setting count to 2 and reading the individual results.

2d6 Totals and Their Odds

Two six-sided dice have 36 equally likely combinations. Totals in the middle can be made more ways, which is why 7 comes up most and 2 or 12 least.

TotalWays (of 36)ChanceThis total or higher
212.78%100%
325.56%97.2%
438.33%91.7%
5411.11%83.3%
6513.89%72.2%
7616.67%58.3%
8513.89%41.7%
9411.11%27.8%
1038.33%16.7%
1125.56%8.3%
1212.78%2.8%

Doubles of any kind come up 1 time in 6 (16.67%). Snake eyes (two 1s) is 1 in 36.

D20 Target Numbers with Advantage

Chance of rolling at least the target on the die itself, before modifiers. For advantage, roll 2 dice above and keep the higher; for disadvantage, keep the lower.

NeedNormalAdvantageDisadvantage
5 or more80%96.0%64.0%
8 or more65%87.8%42.3%
10 or more55%79.8%30.3%
12 or more45%69.8%20.3%
15 or more30%51.0%9.0%
18 or more15%27.8%2.3%
Natural 205%9.8%0.3%

Advantage lifts the average D20 roll from 10.5 to 13.825; disadvantage drops it to 7.175. The gain is biggest for middling targets around 10 to 11.

Average Rolls for Common Dice

The average of one die is (sides + 1) ÷ 2, and averages simply add, so 8d6 averages 8 × 3.5 = 28.

RollMinimumMaximumAverage
1d4142.5
1d6163.5
2d62127
3d631810.5
2d82169
1d121126.5
1d2012010.5
8d6 (Fireball)84828
4d6 drop lowest31812.24

With 4d6 drop lowest, an 18 comes up about 1.6% of the time and 15 or more about 23.1%. The chance of at least one 6 in four rolls of a D6 is 51.8%, just better than even.

How the Roller Picks a Number

Each die is Math.floor(Math.random() × sides) + 1, which gives every whole number from 1 to the number of sides the same chance. Math.random is the browser's built-in pseudorandom generator: fair enough for tabletop games, board games and classroom probability, but not cryptographic, so it is not the right tool for gambling or anything with money at stake. For a probability you want to work out rather than roll, try the probability calculator.

Method and sources. Dice odds were found by listing every combination in node (36 for 2d6, 400 for two D20, 1,296 for 4d6). Average of an n-sided die: (n + 1) ÷ 2. Advantage: P(at least t on 2d20, keep higher) = 1 − (1 − p)2; disadvantage = p2. Game rules as in the Dungeons & Dragons 5th edition Player's Handbook. Entertainment tool; rolls are pseudorandom.

Frequently Asked Questions

In D&D 5e, rolling a natural 20 (before modifiers) on an attack roll is a critical hit. You roll the damage dice twice and add modifiers once. A natural 1 is a critical miss regardless of modifiers.

Set dice type to D6, count to 2, modifier to +3. The total shows (die1 + die2 + 3). Standard D&D notation: 2d6+3.

Advantage means roll 2D20 and take the higher result. Disadvantage means take the lower. Use this tool by rolling 2 dice and looking at the individual results to simulate advantage/disadvantage.

Also called a percentile die. Roll 1d100 to get a result from 1 to 100. Used for percentage-based random tables, some RPG skill systems, and probability experiments. In physical dice, two D10s (one for tens, one for units) are typically used.

D4 is used for small damage weapons (daggers, darts), some spells like Magic Missile, and bonus dice from spells such as Bless and Guidance. It is the most awkward die to roll physically but works perfectly online.

Yes, up to 100 dice simultaneously. The individual results are shown, plus the total with modifier. The first 20 dice are drawn on screen and every result is listed in the results panel.

D4: 2.5 | D6: 3.5 | D8: 4.5 | D10: 5.5 | D12: 6.5 | D20: 10.5 | D100: 50.5. The average is always (max+1)/2 for any fair die.

Yes. Standard board games use D6. Games like Risk use multiple D6. Some games use D8 or D10. This roller handles all of these.

Enter any number of sides (2 to 10,000). A D2 is equivalent to a coin flip. A D3 (results 1, 2, 3) is sometimes used in RPGs. A D7 and other unusual dice are used in some specialty games.

Stats are rolled 4D6 drop lowest. Roll 4 dice, remove the lowest value, sum the remaining three. Do this 6 times for your six ability scores.

7. It can be made 6 ways out of 36 (1+6, 2+5, 3+4 and the reverse), so it comes up 16.67% of the time. 6 and 8 are next at 13.89% each, while 2 and 12 have just a 2.78% chance.

1 in 6, or 16.67%. Whatever the first die shows, the second has a 1 in 6 chance of matching it. A specific double, such as two 6s, is 1 in 36 (2.78%).

About 51.8%. The chance that none of the 4 dice shows a 6 is (5/6)4, about 48.2%, and you subtract that from 100%. With 2 dice it is 30.6%, with 6 dice 66.5% and with 10 dice 83.8%.